Stats: Difference between revisions
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=== BASIC STATS === | |||
'''Strength (STR)''': Increases physical damage (PDMG). Used by Warriors and Hunters. | '''Strength (STR)''': Increases physical damage (PDMG). Used by Warriors and Hunters. | ||
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'''Magic Defense (MDEF)''': Decreases the amount of magic damage you take based on your stat multiplier. | '''Magic Defense (MDEF)''': Decreases the amount of magic damage you take based on your stat multiplier. | ||
'''''Note: All above mention Basic Stats have a chance to be on gear.'''''<br /> | '''''Note: All above mention Basic Stats have a chance to be on gear.'''''<br /> | ||
=== GEAR ONLY STATS === | |||
'''Basic Stats''': Increases stats by X. | '''Basic Stats''': Increases stats by X. | ||
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'''Item Drop Chance''': Increases drop chance of items. (Example: X item from boss has %10 drop chance and you have %100 Item Drop Chance from mods. X item's new drop chance will become %20, not %120.) | '''Item Drop Chance''': Increases drop chance of items. (Example: X item from boss has %10 drop chance and you have %100 Item Drop Chance from mods. X item's new drop chance will become %20, not %120.) | ||
Latest revision as of 19:01, 16 February 2024
BASIC STATS
Strength (STR): Increases physical damage (PDMG). Used by Warriors and Hunters.
Intelligence (INT) : Increases magic damage (MDMG). Used by Paladins and Wizards.
Stamina (STA) : Increases health points (HP).
Wisdom (WIS) : Increases mana points (MP).
Agility (AGI): Increases dodge rate (It has a soft cap when you reach 25%, from then every AGI point gives half the original amount).
Dexterity (DEX) : Increases critical chance (It has a soft cap when you reach 25%, from then every DEX point gives half the original amount).
Defense (DEF): Decreases the amount of physical damage you take based on your stat multiplier.
Magic Defense (MDEF): Decreases the amount of magic damage you take based on your stat multiplier.
Note: All above mention Basic Stats have a chance to be on gear.
GEAR ONLY STATS
Basic Stats: Increases stats by X.
Attack Speed: Reduces the time between attacks. All classes can use it but it’s best for Hunter. The cap is 0.75 hit / second.
Casting Speed: Reduces the time it takes to cast skills. The cap is 50%.
Cooldown Reduction: Reduces the time of cooldown each time you cast a certain skill. The cap is 25%.
Critical Damage: Increases the amount of damage your critical hits do. The cap is 150%.
Dodge Chance: Increases dodge chance. Unlike AGI, gives a flat percent (%) to dodge chance. Hard cap is 50%, soft cap is 25%.
Crit Chance: Increases crit chance. Unlike DEX, gives a flat percent (%) to critical chance. Hard cap is 50%, soft cap is 25%.
HP on Kill: Replenishes X% of HP when you kill a monster or player. The cap is 10%.
MP on Kill : Replenishes X% of MP when you kill a monster or player. The cap is 10%.
MAX HP: Increases character's maximum health.
Max MP: Increases character's maximum mana.
HP Regeneration: Increases X% of your HP when regenerating. The cap is 20% (40% while stationary with full Corrupted Lazuli enchantment)
Movement Speed : Increases your walking speed base on your original movement speed, allowing you to traverse terrain faster. The cap is 1.8%.
Reflect Damage : Reflects a % of damage back at the attacker. Cap at 50% and only applied to basic attacks, not skills.
EXP Bonus: Increases experience gained from killing monsters.
Gold Drop Bonus: Increases gold drop from killing monsters.
Item Drop Chance: Increases drop chance of items. (Example: X item from boss has %10 drop chance and you have %100 Item Drop Chance from mods. X item's new drop chance will become %20, not %120.)
Final stats
Final stats provided by an item will depend on it base stats, upgrades and quality level, see more in the formula section