Change Logs: Difference between revisions
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* Final Tier items are now tradeable | * Final Tier items are now tradeable | ||
* Final Tier items will require minimum RB limit to equip it. | * Final Tier items will require minimum RB limit to equip it. | ||
* New option to batch craft items by simply entering desired amount. | * New option to batch craft items by simply entering desired amount. | ||
<small>Recipes that create items (jewels, boxes, etc.) are capped at 10 per batch. Recipes that generate materials are uncapped.</small><br> | |||
* Boss pets are now tradeable. | |||
* Servers now require RB based on their difficulty. | |||
* Added new skin set: Hivemaster! | |||
=== Changes === | |||
* Set bonuses changed on Final Tier equipment. | |||
* Soft/Hard cap rules of Dodge and Crit Chance changed. (New soft cap:20 and hard cap formula changed.) | |||
* Damage and dodge buffs removed from boss' buff pool. | |||
* Cave bosses' weakening debuff effects are nerfed. | |||
* Corrupted Siderite values changed. | |||
<small>Normal {+4%, +6%, +8%}</small><br> | |||
<small>Rare {+9%, +10%, +12%}</small><br> | |||
<small>Unique {+13%, +14%, +16%}</small><br> | |||
<small>Legendary {+17%, +18%, +22%}</small><br> | |||
<small>Mythical {+23%, +25%, +28%}</small><br> | |||
=== Fixes === | |||
* Paladin Resurrection skill now only affects party members. | |||
* Monster locations near Ghost Town respawn point changed. It's now safer. | |||
* Salvaging shield now gives materials based on the player's class. | |||
* Wizard Mana Shield skill description changed. | |||
== 1.8-beta2 == | |||
=== New === | |||
* Final Tier items now have RB requirement. | |||
=== Fixes === | |||
* Missing stat points bug fixed. | |||
== 1.8-beta == | |||
=== New === | |||
* Final Tier items are now tradeable | |||
* Final Tier items will require minimum RB limit to equip it. | |||
* New option to batch craft items by simply entering desired amount. | |||
<small>Recipes that create items (jewels, boxes, etc.) are capped at 10 per batch. Recipes that generate materials are uncapped.</small><br> | |||
* Boss pets are now tradeable. | * Boss pets are now tradeable. | ||
* Servers now require RB based on their difficulty. | * Servers now require RB based on their difficulty. | ||
Line 16: | Line 58: | ||
* Soft/Hard cap rules of Dodge and Crit Chance changed. (New soft cap:20 and hard cap formula changed.) | * Soft/Hard cap rules of Dodge and Crit Chance changed. (New soft cap:20 and hard cap formula changed.) | ||
* Cave bosses' weakening debuff effects are nerfed. | * Cave bosses' weakening debuff effects are nerfed. | ||
* Corrupted Siderite values changed. | * Corrupted Siderite values changed. | ||
<small>Normal {+4%, +6%, +8%}</small><br> | |||
<small>Rare {+9%, +10%, +12%}</small><br> | |||
<small>Unique {+13%, +14%, +16%}</small><br> | |||
<small>Legendary {+17%, +18%, +22%}</small><br> | |||
<small>Mythical {+23%, +25%, +28%}</small><br> | |||
=== Fixes === | === Fixes === | ||
Latest revision as of 19:08, 27 August 2024
1.8
New
- Final Tier items are now tradeable
- Final Tier items will require minimum RB limit to equip it.
- New option to batch craft items by simply entering desired amount.
Recipes that create items (jewels, boxes, etc.) are capped at 10 per batch. Recipes that generate materials are uncapped.
- Boss pets are now tradeable.
- Servers now require RB based on their difficulty.
- Added new skin set: Hivemaster!
Changes
- Set bonuses changed on Final Tier equipment.
- Soft/Hard cap rules of Dodge and Crit Chance changed. (New soft cap:20 and hard cap formula changed.)
- Damage and dodge buffs removed from boss' buff pool.
- Cave bosses' weakening debuff effects are nerfed.
- Corrupted Siderite values changed.
Normal {+4%, +6%, +8%}
Rare {+9%, +10%, +12%}
Unique {+13%, +14%, +16%}
Legendary {+17%, +18%, +22%}
Mythical {+23%, +25%, +28%}
Fixes
- Paladin Resurrection skill now only affects party members.
- Monster locations near Ghost Town respawn point changed. It's now safer.
- Salvaging shield now gives materials based on the player's class.
- Wizard Mana Shield skill description changed.
1.8-beta2
New
- Final Tier items now have RB requirement.
Fixes
- Missing stat points bug fixed.
1.8-beta
New
- Final Tier items are now tradeable
- Final Tier items will require minimum RB limit to equip it.
- New option to batch craft items by simply entering desired amount.
Recipes that create items (jewels, boxes, etc.) are capped at 10 per batch. Recipes that generate materials are uncapped.
- Boss pets are now tradeable.
- Servers now require RB based on their difficulty.
- Added new skin set: Hivemaster!
Changes
- Set bonuses changed on Final Tier equipments.
- Soft/Hard cap rules of Dodge and Crit Chance changed. (New soft cap:20 and hard cap formula changed.)
- Cave bosses' weakening debuff effects are nerfed.
- Corrupted Siderite values changed.
Normal {+4%, +6%, +8%}
Rare {+9%, +10%, +12%}
Unique {+13%, +14%, +16%}
Legendary {+17%, +18%, +22%}
Mythical {+23%, +25%, +28%}
Fixes
- Paladin Resurrection skill now only affects party members.
- Monster locations near Ghost Town respawn point changed. It's now safer.
- Salvaging shield now gives materials based on the player's class.
- Wizard Mana Shield skill description changed.
1.7.8
New
* Removed player level cap at rebirth 30 (only level cap, not rebirth cap)
* Added Final Tier (F. T.) filters to broker
* Diagonal movements
Changed
* Nerfed on Cloths, leathers, and ores needed in crafting tree
* Buffed agony urn drop rate from 5% to 8%
* Reduce task to collect gold from 1.25m to 800k
* Allow bosses to spawn on normal server
* Bosses on normal have -80% chance to drop mats (no pets, no items)
* Allow to lock nearly all items
* Do not show locked items when trying to list an item in the broker
* Bosses wont be despawned upon losing aggro anymore
Final Tier salvaging
All F.T parts
* 10% chance to get 1-2 complicated instructions back
* 10% chance to get 2-4 soul stones back
* 10% chance to get 1-3 magical scriptures back
Main Weapon parts
* 10% chance to get 1 kill coin back
* 10% chance to get 1 infused weapon parts back
Off hand parts
* 10% chance to get 1 chem x back
Armor parts
* 10% chance to get 1 kill coin back
* 10% chance to get 1 chem x back
* 100% chance to get 2-4 Wadmal Cloth, Protected Leather, Magma Dragonite or Palladium ingot
Fixed
* Broker filters so lines don't break
* LP/RP potions are tradeable
* Attempt to fix black screen, "no walls", issue
* Monster/Pets/Player movement should be smoother now
1.7.4
New
- You can see your average quality in the stats section
Buffs
- Drop chance of materials to craft lvl 100 boxes were all buffed
- All jewels drop chance buffed
Fixes
- Among all server fixes you might notice some items give different stats (some lower and some higher), this is a fix to the issue where a higher quality item would give less stats than a lower one.
- 3 Mods items will drop now
- Keeping gold and material in a single drop stack
- Paladin cleanse wont remove heal anymore
- Guildmates can be buffed now
IMPORTANT: Quality Rebalance
As many of you began crafting final tier boxes, we realized a problem: the quality of these items would be lower than those farmed in the open world. This doesn't align with our perspective. To address this issue, we are making final tier gear the only gear capable of being Supreme and Ascendant. This solution was applied to all existing items as follows:
- Items that are not final tier and had a quality above 49 were set to 49.
- Final tier items that were under quality 50 were set to 50.
1.7.3 - Item Quality and Server Difficulties
New
- Item Quality: cannot be changed and it influences the base stat of the item. The new formula is like this total = base + base*upgrades + base*quality. Quality of items also depends on the server you play on. Higher difficulty higher quality
- Hard server: Ideal for rebirth 10 with 19 average quality
- Nightmare server: Ideal for rebirth 20 with 34 average quality
- Terror server: Ideal for rebirth 30 players with an average quality of 49
- (In configuration menu) New quality sell filter
- (In configuration menu) New Hide Pet Nameplates
- (In configuration menu) New option to avoid attacking your guild mates even when on red skull
- Added a Discord Channel to get info about new items listed in the broker. You can follow this channel and configure your discord server to notify you when certain words are mentioned (requires Discord-fu skills)
- Perfect Jewels can be crafted now with normal shards
- Failsafe Jewels can also be crafted but with corrupted shards
- Terror enemies will hit more than just autoattack
- New wiki that will be open for everyone to edit soon https://wiki.laurum.online/
Changes
- Monsters will drop gold AND items (if they roll) instead of one of each other. Materials drops stay the same, if no item is rolled, materials will drop. TLDR: Gold will always drop, Items might not, materials drop it items dont roll
- Normal server can spawn elites too
- Rynthia can drop items lvl 90 now with 10% more chance over Observers and Death Watchers
- Rynthia Highlands can drop items lvl 90 now with 25% more chance over Observers and Death Watchers
- Skill books that drop on D.S are now dropped in Rynthia too
- Gypsum can only happen once per monster
- All AoE damange skills hit a max of 15 targets
- Guild moderators can change guild MoTD
- Upgrading jewels now follows a consistent rule. To craft a jewel, use 3 times the shards of its current tier. For example, making a Normal B jewel requires 3 B shards or 9 A shards
- Normal only spawn Abelot the Keeper and Alainon the Bane bosses
- Hard bosses drop materials only
- Nightmare bosses drop materials and items except lvl 150 accessories
- Terror bosses drop everything including lvl 150 accessories
Level 100 box crafting buffs and nerfs
- Tongue drop 1-1 > 15-20
- Hybrid Eye drop 1-1 > 15-20
- Magical Scriptures quest reward 1-1 > 12-24
- Sharp Fangs 1-1 > 15-20
- Magical Scriptures Quest 2.75M > 0.5M
- Purple Energy Quest 6h Online > 1h
- Buffed material rewards for all other lvl 100 box quests from 1-1 to 3-5 (hunting permit, grind manual, corrosive herbs, monster blood, coin mold, complicated instructions, soulstone) and boss materials to 2-4 (half bone, hybrid tentacle, third eye, bloody heart, hybrid brain and finger tip)
- Guild EXP buff 2h > 72h
- Guild Training buff 2h > 72h
- Guild Walking speed buff 6h >24h
Fixes
- Paladin cleanse will not remove self heal
- Pets can walk inside shops and arena now
- Upgraded to latest Unity 2022 engine